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Camelot unchained logo
Camelot unchained logo










camelot unchained logo

I left on MY terms! But You couldn’t let me be, could you? I did not ask for this, I did not want this! (But I did!) Tim was Tireless but Tireless was a past life. I’m an independent developer so I can say these things again.I was content to sit in my rocker on my porch and watch my favorite reality show the erosion of democracy (He wasn’t.) Upon my mantle, my legendary verbal shotgun sat collecting dust. If that is the case, I will be very grateful to our European fans and I will show this appreciation by not mere words but rather by my actions. I’m hoping that we will see a surge of support from Europe to help make this happen. I am also willing to spin up servers in Europe if there is enough demand for the game.

#Camelot unchained logo license#

I have stated publicly that we won’t license out either the game or support to any other company for Europe. We are still on-track to fund (with a big final day) but we need more support from our European brethren. If there isn’t enough of an audience to justify my spending my own money on it, I’d rather not make the game. If your audience was too small and there weren't enough backers to support the game would you make compromises with the concept? It sounds like you’re making a game for a special breed of gamers. After that, we have The Depths as a major stretch goal $2.5M. Yes! Our first stretch goal is an additional 3 classes and 3 races (one each per realm). We could add additional languages based on demand.īeing optimistic: Are there any stretch goals for Camelot Unchained’s Kickstarter Campaign? We plan on having German, French and hopefully Italian and Spanish speaking forum moderators as well. We will also open our private Backers Forums to talk to all of our backers within 30 days after the Kickstarter funds. We’ll continue to work on the main rendering engine and hopefully run tests with our Internal Testing pledge tier buyers within 90 days after the Kickstarter funds. We will immediately look to hire three engineers, one designer and an additional concept artist. If you really achieve to get 2 Million $ for your game, what are the next steps in your development plan? Your Kickstarter Project has now about 50% of the needed funds. In what ways will the players housing decisions have an influence on the appearance of cities? Will the cities be formed by the players?Įach realm will have one city in a safe zone, other than that it is up to the players to build their forts, towns and cities. Housing is one of the main parts of Camelot Unchained. If we get enough crafters, the system will work nicely but if not, we reserve the right to come in and make some changes to help rebalance the system or help fill in the gaps if one realm is too greatly outnumbered and they need more crafters. We have spent a lot of time on visualizing systems that will be attractive to crafters and builders so we hope that they will join us in Camelot Unchained. Is such a system in need of the influence from outside, or does it work on its own? While we can’t claim to be as much of a sandbox as Minecraft, our game has more in common with that game rather than themepark MMOs.Ĭamelot Unchained is supposed to have an economic system that is based on crafting and letting the players own shops and sell their stuff. If they want to build houses and farms out in the wild areas, they will be rewarded for doing so but there will be risks associated with that as well. If they want to put a powerful relic of a past civilization close to their main city it will be safe but its effects won’t be as powerful. While we will put in some key strategic positions and we will design the world and populate some of it, the rest of the work will come from them. What can we expect from that?Īs we detailed in our Saturday, Sunday and Monday updates, we are giving players the ability to build their own world out of the sandbox we are proving them. On your blog you compare current MMORPGs with themeparks and say that you want to try a more sandboxish approach of gameplay.

camelot unchained logo

We are building The Depths to scare them but most of the excitement comes not from boring NPCs but other players themselves. We are putting the tools in their hands to create keeps, towers, castles, etc. The players of Camelot Unchained make the gameplay themselves.












Camelot unchained logo